About This Game First and foremost, this game is an experiment in coding a software renderer. It's an engine that renders the image via CPU, without involving the graphics adapter, much like the 90's games did. I wanted to find out if it's possible to code an engine like that from scratch nowadays, and if it can run at 60 FPS on a modern PC. It was a self-imposed challenge. Once I finished the engine, I thought I could make a game with it, an FPS like the early shooters from the 90's. I have to say I was quite impressed with them back in the day, and I've been looking to recreate them for a long time. Thus, this game is a 90's FPS. A simplistic story takes a backseat to pure run-and-gun gameplay. On graphics and visuals: I was creating the visuals based on the imagery from my dreams. I tried to convey the mood and atmosphere of my dreams through level design. I feel like I did a particularly good job on this aspect. I'd be happy to hear some feedback from you on my humble little game! 1075eedd30 Title: Autumn Night 3D ShooterGenre: Action, IndieDeveloper:Sergey BobrovPublisher:Sergey BobrovRelease Date: 9 May, 2017 Autumn Night 3D Shooter Download For Pc [cheat] autumn night 3d shooter download. autumn night 3d shooter. autumn night 3d shooter. autumn night 3d shooter. autumn night 3d shooter download. autumn night 3d shooter download Autumn Night 3D shooter is a great old-school game. The level design is okay. The weapons are varied, every single one feels different. The secrets are well-hidden and rewarding (you get a new weapon). The plot is almost non-existent, but I would argue that shooter like this doesn't really need one. The graphics is great like always in Sergey Bobrov's games. Overall, I think that, if you like 3d shooters, you should definitely try this one out.. Finally! :D I followed this masterpiece as it was being developed at the gamedev.ru forum. It was adorable even as an early alpha, it is absolutely gorgeous now.The visuals... Are like a soothing balm for my eyes after all those newfangled games.It uses genuine software renderer to boot! (unlike some ersatz retro-games using shaders to emulate texture distortions), so you may want to lower your screen resolution if your CPU is mammoth coprolite like my Phenom II.It's hardcore: you get killed, you go back to the beginning. The enemies dodge, shuffle around and shoot wiggling projectiles that are hard to predict. The level design facilitates being surprised from behind.And that one secret to get that one weapon...? Unique!. Quite possibly the most I have ever been disappointed by a game. Looks great, looks fun, and I still had fun with it for about five minutes, but unfortunately some bizarre design choices cripple the game to the point of making it unplayable. For starters, the horizontal sensitivity is too low, and the vertical sensitivity is too high. No way to change that. Controls are extremely sticky and cumbersome besides. Retro style is no excuse because the games that inspired this one are much smoother. There's also no way to tell how much ammo you have. There's no running, no jumping. It feels like a game made for a graphic calculator, only I paid money for this. Extremely disappointing.. Graphics-Solid and consitent. Not some half\u2665\u2665\u2665\u2665\u2665pixel art used soley because it was easy to doMusic- Awesome, though all sounds lack "punch"; they all feel weak.Gameplay-Solid shooter in a set map with tons of baddiesUI-The Ui is unintutitive and bland. Could use some touch ups.Polish- Its okay, could use some work. For example, a "you died" screen rather than just sinking to the floor.Notes: Could really use a save function. If maps were slightly varied each time it would make me want to try it again and again, but as it stands, doing the same thing over and over can get boring.. The mechanics of an old fps without any of the design. Bland open environments with arbitrary clusters of enemies, which respawn a few times per level as you collect weapons. It's full of baffling design choices like Doom's charging Demon's equivalent being a tiny figure muted against the background, with a passive attack pattern: grunt, charge, stand around. I found myself comically looking around after a grunt trying to find them. Nothing special, certainly no Doom let alone Heretic/Hexen, but fun enough, I suppose.. If you like Doom/Doom 2, this game is absolutely worth $5 to you. No jumping, no plot, lots of bad guys. The graphics and music do a good job setting the tone. The enemies are challenging and numerous. The level design is fairly basic but secrets help add variety. Very barebones menu and options - you can't rebind controls, so if you don't like WASD you're out of luck. Give it a try!. Autumn Night 3D shooter is a great old-school game. The level design is okay. The weapons are varied, every single one feels different. The secrets are well-hidden and rewarding (you get a new weapon). The plot is almost non-existent, but I would argue that shooter like this doesn't really need one. The graphics is great like always in Sergey Bobrov's games. Overall, I think that, if you like 3d shooters, you should definitely try this one out.. Graphics-Solid and consitent. Not some half\u2665\u2665\u2665\u2665\u2665pixel art used soley because it was easy to doMusic- Awesome, though all sounds lack "punch"; they all feel weak.Gameplay-Solid shooter in a set map with tons of baddiesUI-The Ui is unintutitive and bland. Could use some touch ups.Polish- Its okay, could use some work. For example, a "you died" screen rather than just sinking to the floor.Notes: Could really use a save function. If maps were slightly varied each time it would make me want to try it again and again, but as it stands, doing the same thing over and over can get boring.
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